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The Swordsman's left-hand sword now gives some armor and block chance, and the cut costs a little less mana. The Stalker's panther leap no longer marks where it will land. Buttons behave better with characters that jump or slide, the lower-level twin swords are in the weapon shops, and the Livinpire loading problem and the mobile cosmetics shop are fixed. Swordsman loot has been added to the quests where it belongs.
The Swordsman arrives, the new class. He fights with a sword in each hand: every hit on a rival speeds him up, his cut sweeps what stands in front of him, and his leap cuts in a cross as he arrives. The level 60 daily contracts change from end to end. The Warrior gains a little more potential. Lesser artifacts arrive, and so does the Lightning Slash skin. Loading is up to ten times faster and uses far less memory, and the ambient music reaches the mobile versions. On mobile, auto-cast defensive spells covers the Sacred Cube and turns off when you use keyboard and mouse. Total damage can no longer be added to enchanted weapons, in three phases.
The Stalker arrives, the new class. In human form it casts eclipse jaws, roots and heals; as a panther it pounces, rakes and regenerates. New spell skins are in as well, 32 new quests take you from level 20 to 58, and there are daily contracts for level 60. Graphical adjustments have been made and ambient music has been added; that music will reach the platforms in the upcoming patches.
The Tome of Hope, Resurrection Amulet, and Teleport Amulet arrive. Islands gain floor tiles, walls, and more control when building; with the unsafe map, clan members can attack each other. You can also report another player for chat abuse or suspected cheating. There are new spell skins, some with sound. The Archer and the Warrior receive balance changes, and the DR between stuns drops from 1.5 to 1.2 seconds.
Eternum Online turns one. Update 2.6.0 adds player islands, artifacts, clan territories, a redesign of character creation and character select, a low performance mode, spell hotkeys (including on mobile), a rapid-cast mode built so phones can match or beat PC, and a PvP balance pass.
PvE HUD improvements, configurable chat, Warrior and Archer PvP balance, and several fixes.
The Warrior arrives, clan levels, seasons with history, a gold purchase discount, and several interface and combat fixes.
New dungeon system, kill and death history, chat commands, PvP adjustments, and many quality-of-life improvements.
Daily rewards, Heroism level, enhanced monsters, city travel, interface improvements, and several fixes.
Enchanted weapons arrive, item re-leveling overhauls progression, the world map is redesigned, and a wave of gameplay, combat, and store improvements land.
The Priest arrives, a new world map system goes live, global rankings are added, and major PvP and quality-of-life improvements land.
New open world bosses, artifact system, player trading, economy changes and much more.
New chat features as clan chat, group chat and whispers. New PvP Balance changes.
Major changes and improvements in character balance, new castles, PvP season start and more.
All European player data has been migrated to the American server.
Official release of native clients for Windows and MacOS.
Player versus Environment leveling, changes in drop systems and damage.