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Levels Beginner

How to Level Up

Learn the EXP system, the +5 level rule, the quest route from level 18 to 58, the level 60 daily contracts, and the best training zones for your current level.

How to Level Up

How to Level Up

The Experience (EXP) System

Every time you kill a monster or complete a quest, you receive experience points (EXP). EXP required for leveling follows an exponential progression, so each level needs much more than the previous one.

This means the early levels are fast, but from around level 30-40 the process becomes much slower.

The +5 Level Rule

If a monster is more than 5 levels above you, you will not receive experience for killing it.

This rule also applies to quest turn-ins: if the quest level exceeds your current level by more than 5, you cannot hand it in yet.

Example: if you are level 20, monsters up to level 25 still give EXP. A level 26 monster gives no experience.

Optimal Training Strategy

  1. Always prioritize quests. They award large amounts of EXP and accelerate the early grind dramatically.
  2. Target monsters that are 4 or 5 levels above you. That is the sweet spot between EXP gained and time spent.
  3. Follow the quest route: every quest tells you where the story continues, so you always know where to go next.

The Quest Route

From level 18 to 58, quests form a route that takes you from city to city, always towards zones that match your level: it starts in the forests of Ullathorpe, Livinpire and Evilock, goes through the port of Livinpire, heads up to the Pole, crosses the Rinkel desert and the forests of Lindos, goes into Veril from Arghal and ends in Esperanza, facing the Infernal Forest.

The game guides you along it:

  • Next quest: the quest window shows where the story continues (character, city and level). When you complete a quest, a notice shows the next ones you can already take; it is also written in the chat so you can read it again later.
  • Locked quests: if a quest needs a previous one, it tells you which and where to find it. For example: You must complete «Fairy Remedy» — Maela the herbalist, Evilock City (level 23) first.
  • Travel quests: some characters give you an item to carry to the next hub of the route (a royal dispatch, some sea charts, a branch of the Great Tree). These items are not lost on death. City teleporters save you many trips, except to the Pole, which can only be reached by boat.
  • No needless locks: if a character has several quests, they offer the first one you can take. You can skip parts of the route and still play every zone’s quests; the quest icon only shows when there is something you can accept right now.
Level Where Quests
Ilario the lighthouse keeper 20 Ilario the lighthouse keeper
Livinpire pier
The Livinpire Lighthouse
Lirio the bard 22 Lirio the bard
Livinpire
The Unfinished Ballad
Maela the herbalist 23 Maela the herbalist
Evilock
Fairy Remedy → the delivery goes on in Ullathorpe
Dorn the bounty hunter 23 Dorn the bounty hunter
Evilock
The Thieving Goblins
Sister Clara 25 Sister Clara
Ullathorpe south gate
Wounded Soldiers
Warden Bruno 26 Warden Bruno
Livinpire
Escape near the North Castle
Royal herald 27 Royal herald
Ullathorpe
The Stolen Banners → Dispatch for Livinpire
Captain Nerea 27 - 30 Captain Nerea
Livinpire pier
The King's Dispatch → Black Tides → The Crown's Chest → Charts for the North
Silas the One-Eyed 30 Silas the One-Eyed
North pier of the Livinpire port
A Deal in the Shadows (excludes The Crown's Chest)
Tobías the explorer 30 Tobías the explorer
Nix
Forgotten Relics
Kaia the cartographer 30 - 34 Kaia the cartographer
Pole city
Nerea's Charts → Singing Crystals
Sir Aldric 30 Sir Aldric
Pole city
Broken Oath
Zahra the armourer 35 Zahra the armourer
Rinkel
Desert Cuirasses → Desert Invaders → Desert Demons
Ilsa the huntress 41 Ilsa the huntress
Pole city
Black Wings over the Pole
Yara, forest guardian 42 - 44 Yara, forest guardian
Lindos
Ancestral Sap → A Branch for Arghal
Commander Varek 44 - 52 Commander Varek
Arghal
The Light of the Great Tree → Shadows over Veril → The Coven of Veril → The Herald of Chaos → Bound for Esperanza
Ysolde the alchemist 48 Ysolde the alchemist
Arghal
Reforging the Seal (repeatable)
Selene, keeper of the flame 52 - 58 Selene, keeper of the flame
Esperanza, by the fountain
The Keeper of the Flame → Stolen Fire → The Lord of the Abyss
Neva the ice mage 55 Neva the ice mage
Temple of Esperanza
Frost Hearts → Another Frost Spear (repeatable)

The route also links the quests that already existed: it starts after Wolf Hunt in Ullathorpe, goes through Desert Invaders and Desert Demons in Rinkel, and meets The Murto Hunt and Spiritual Freedom in Esperanza.

Quest Mechanics

  • Quest items: they drop apart from the regular loot, so they do not lower the chance of the monster’s other drops. Dungeons never drop quest items.
  • Elite loot: some items are only carried by elite monsters (the ones with an aura), such as the Warlocks’ Coven Seal or the Winged Demons’ horn.
  • Zone-specific loot: Tobías’ relics are only dropped by the creatures of the Catacombs; the same creatures elsewhere do not have them.
  • Sea creatures: mermaids, stingrays and seahorses leave their items floating on the water next to them. You need a boat to hunt them and pick the items up.
  • Choices: only one person can get the shipwreck chest. If you give it to Captain Nerea, Silas will no longer deal with you, and the other way round.
  • Fragile cargo: the Fairy Salve cannot travel through portals. While you carry it you cannot use city teleporters, the home rune or the teleport amulet, so it has to be carried on foot from Evilock to Ullathorpe. If you die, you are revived where you are.
  • Summoning: two bosses are awakened by using an item from the inventory in a specific place. The Seal of Veril, in the sealed chamber of Veril (map 74, reached through the portal in map 73), awakens the Herald of Chaos; the Frost Spear, in the heart of the Infernal Forest (map 55), the Lord of the Abyss. They are far stronger than the monsters of their zone: better go as a group. Only one of each can exist at a time, and they leave after 10 minutes if nobody defeats them. If you lose the item, Ysolde or Neva can forge another one.
  • Group loot: summoned bosses drop their quest item once for each group member on the map, so a single summon is enough for everyone.
  • Progress at a glance: the quest window shows how many of each required item you carry (for example, 3/8). Tap an item to read where it comes from.
  • Twin swords: quests with gear of your choice, except the repeatable ones, also offer a Swordsman twin sword, right or left, from the pair closest to their level. Between them you can complete all five pairs.

Training Guide by Level Range

Levels 1 - 6: Newbie Zone

  • Maps: Newbie (101, 102, 103)
  • Best monsters: Duck (level 3), Rabbit (level 6)
  • Available quest:
    • Famine (level 1): collect 8 duck meats and deliver them to the Shepherd.

Levels 7 - 12: Newbie Forest

  • Maps: Newbie forest (102, 103)
  • Best monsters: Wolf (level 8), Peacock (level 8), Red Spider (level 10)
  • Available quest:
    • Road to the City (level 7): hunt wolves and rabbits in the forest road to Nix. Reward: 280 EXP + 200 gold.

Levels 13 - 18: Forests of Nix and Ullathorpe

  • Maps: south of Ulla / north of Nix forests (maps 2, 3, 32, 33)
  • Best monsters: Drako (level 15), Black Wolf (level 18)
  • Available quests:
    • Journey to Ullathorpe - part 1 (level 15): pick up a special sword in Nix and bring it to Ullathorpe. 580 EXP.
    • Journey to Ullathorpe - part 2 (level 15): deliver it to the soldiers in Ulla. 1,280 EXP + 1,200 gold.
    • Drako Hunt (level 15): collect 6 drako wings in the southern forests. 2,480 EXP + selectable reward.
    • Wolf Hunt (level 18): 8 black wolf pelts. 3,280 EXP + 3,400 gold. After it, the route continues in Livinpire and Evilock.

Levels 19 - 24: Northern Castles and Fego Forests

  • Maps: North Castle and surroundings (maps 67, 29, 30), forests with Fegos (maps 3-6, 18, 24, 32), forest between Evilock and Ullathorpe (map 31)
  • Best monsters: Fego (level 20), Archer (level 21), Goblin (level 23), Fairy (level 24)
  • Available quests:
    • The Livinpire Lighthouse (level 20) — Ilario the lighthouse keeper, at the Livinpire pier: 10 Fego embers (Fegos in the forest south of the city, map 18) and 15 wood. 3,500 EXP + 4,000 gold + weapon of your choice.
    • The Unfinished Ballad (level 22) — Lirio the bard, in Livinpire: 5 fairy dust and 6 archer’s bowstrings from the forests of the North Castle. 6,000 EXP + 8,000 gold + a banquet of cheese tarts and apple nectar.
    • Fairy Remedy (level 23) — Maela the herbalist, in Evilock: 8 fairy dust from the Fairies of the forest east of the city (map 31, through map 32). 4,500 EXP + 3,000 gold + the Fairy Salve, fragile cargo you must carry on foot to Ullathorpe.
    • The Thieving Goblins (level 23) — Dorn the bounty hunter, in Evilock: 10 purses stolen by the Goblins in the forests on the road to Ullathorpe (map 31). 4,500 EXP + 12,000 gold.
    • Wounded Soldiers (level 25) — Sister Clara, at the south gate of Ullathorpe: deliver Maela’s Fairy Salve. 8,000 EXP + armour, robe, helmet, hood or twin sword of your choice.

Levels 25 - 30: Castles, Catacombs and the Livinpire Port

  • Maps: east, south, and west castles (maps 7-14), Catacombs (map 100), sea east of the Livinpire port (maps 37 and 36)
  • Best monsters: Mermaid (level 25), Bandit (level 26), Warrior (level 28), Stingray (level 30), Armed Knight (level 30), Elemental (level 32)
  • Tip: Catacombs are especially efficient. The entrance is in the forest north of Nix (map 33).
  • Available quests:
    • Escape near the North Castle (level 26) — Warden Bruno, in Livinpire: 8 broken shackles from the Bandits of the forests south of the North Castle (maps 30 and 31). 8,000 EXP + 7,000 gold + gear of your choice.
    • The Stolen Banners (level 27) — Royal herald, in Ullathorpe: 8 banner shreds from the Female Warriors of the forests east and southeast of Ullathorpe, on the way to the East Castle (maps 10-14). 11,000 EXP + 6,000 gold + gear of your choice.
    • Dispatch for Livinpire (level 27) — the royal herald gives you a sealed dispatch for Captain Nerea.
    • The King’s Dispatch (level 27) — Captain Nerea, at the Livinpire pier: hand her the dispatch. 9,000 EXP + 6,000 gold.
    • Black Tides (level 28) — Captain Nerea: 8 mermaid scales and 5 stingray barbs from the sea east of the port (you need a boat). 10,000 EXP + 8,000 gold + armour, shield or twin sword of your choice.
    • The Crown’s Chest / A Deal in the Shadows (level 30) — Mermaids, Stingrays and Seahorses sometimes drop the shipwreck chest. Return it to Nerea (20,000 EXP + Lindos Rune) or sell it to Silas the One-Eyed, who waits on the north pier of the port, only reachable by boat (8,000 EXP + 30,000 gold + Uncommon Chest). You can only choose one.
    • Forgotten Relics (level 30) — Tobías the explorer, in Nix: 6 relics only dropped by the creatures of the Catacombs. 16,000 EXP + 12,000 gold + gear of your choice.
    • Charts for the North (level 30) — Captain Nerea gives you sea charts for Kaia, the Pole’s cartographer. No portal reaches the Pole: go through Rinkel and the eastern desert and sail north.

Levels 31 - 35: Catacombs and Pole

  • Maps: Catacombs (100), Pole (44, 45)
  • Best monsters: Armed Knight (level 30), Elemental (level 32), Aqua (level 34), Armored Warrior (level 35)
  • Getting to the Pole: there is no teleporter to it. Go to Rinkel (the teleporter does reach it), cross the desert eastwards (map 17) and sail north by boat (map 49) to the Pole.
  • Available quests:
    • Nerea’s Charts (level 30) — Kaia the cartographer, in the Pole city: hand her the sea charts. 20,000 EXP + 8,000 gold.
    • Broken Oath (level 30) — Sir Aldric, by the rocks west of the Pole city: 10 emblems from the Armored Knights. 16,000 EXP + 9,000 gold + gear of your choice.
    • Singing Crystals (level 34) — Kaia the cartographer: 6 elemental cores and 6 Aqua pearls from the frozen plains. 38,000 EXP + 12,000 gold + gear of your choice.

Levels 36 - 40: Rinkel Desert + Dragon Cave

  • Maps: Desert (15, 17, 20, 21), Dragon Cave (107-111)
  • Best monsters: Armored Warrior (35), Uruk (37), Sand Demon (39), Red Fury (40), Ent (40)
  • Available quests:
    • Desert Cuirasses (level 35) — Zahra the armourer, in Rinkel: 8 cuirass plates from the Armored Female Warriors and 20 iron. 45,000 EXP + 10,000 gold + armour, robe, shield, helmet, bow or twin sword of your choice.
    • Desert Invaders (level 37): 5 Uruk manuscripts in the desert. 40,000 EXP + reward.
    • Desert Demons (level 39): Sand Demon pendants. 100,000 EXP + reward.
    • Dragon Hunt x2 (level 38, repeatable): dragon cave materials. 130,000 EXP per turn-in.
    • Dragon Meat (level 40): 4 Red Fury meats. 90,000 EXP + reward.

Levels 41 - 47: Mystic Forest, Pole and Veril

  • Maps: Mystic Forest (60, 62), Pole (44, 45), Veril (71, 72)
  • Best monsters: Winged Demon (41), Minotaur (42), Shadow (44), Arboreum (45), Murto (45), Dinodragon (46), Wild Murto (47), Warlock (48), Angel (48)
  • Available quests:
    • Black Wings over the Pole (level 41) — Ilsa the huntress, in the Pole city: 8 Winged Demon wings and the horn only carried by elite Winged Demons. 115,000 EXP + 18,000 gold + gear of your choice.
    • Minotaur Experiments (level 42): 4+4 minotaur horns. 120,000 EXP + reward.
    • Ancestral Sap (level 42) — Yara, forest guardian, in Lindos: 6 Ent sap, 4 Arboreum bark and 10 mystic wood. 140,000 EXP + 15,000 gold + gear of your choice.
    • A Branch for Arghal (level 44) — Yara gives you a branch of the Great Tree for Commander Varek.
    • The Light of the Great Tree (level 44) — Commander Varek, in Arghal: hand him the branch. 150,000 EXP + 15,000 gold.
    • Shadows over Veril (level 44) — Commander Varek: 8 umbral essences from the Shadows and 6 fangs from Murtos and Wild Murtos. Veril is entered through the forest north of Arghal. 220,000 EXP + 15,000 gold + weapon of your choice.
    • Healing Recipes (level 48): 5 angel feathers. 190,000 EXP + reward.
    • Dragon Hunt (level 38, repeatable): still very profitable in this range.

Levels 48 - 54: Infernal Forest and Veril

  • Maps: Infernal Forest (53, 54, 55, 56), Deep Veril (73, 74)
  • Best monsters: Wild Murto (47), Warlock (48), Silvester Murto (49), Furious Murto (50), Devastator (50), Chaos Warrior (52)
  • Warning: Infernal Forest has no safe zone. Items can drop on the ground if you die.
  • Available quests:
    • The Coven of Veril (level 48) — Commander Varek: 6 scorched grimoires from the Warlocks and the Coven Seal only carried by elite Warlocks. 420,000 EXP + 25,000 gold + the Seal of Veril.
    • Reforging the Seal (level 48, repeatable) — Ysolde the alchemist, in Arghal: 3 grimoires, 4 umbral essences and a Coven Seal in exchange for another Seal of Veril.
    • The Herald of Chaos (level 52) — Commander Varek: break the Seal of Veril in the sealed chamber (map 74), defeat the Herald of Chaos and bring back its heart. 1,200,000 EXP + 50,000 gold + level 50 gear of your choice. The Herald itself gives a lot of experience and may drop a chest.
    • Bound for Esperanza (level 52) — Commander Varek: after the Herald falls he gives you his report for Selene, in Esperanza. The city teleporter takes you there. 50,000 EXP.
    • The Keeper of the Flame (level 52) — Selene, by the fountain of Esperanza: hand her Varek’s report. 250,000 EXP + 30,000 gold.
    • Stolen Fire (level 53) — Selene: 8 infernal ashes from the Demons and 6 horns from the Devastators of the Infernal Forest (maps 53-56). 900,000 EXP + 40,000 gold + a level 50 helmet, hat, hood, shield, orb or twin sword of your choice.
    • The Murto Hunt (level 50): Murto blood. 300,000 EXP + reward.
    • Collector (level 50, repeatable): 3 Eternatus trophies. 7,000,000 EXP.

Levels 55 - 60: Pole and Infernal Forest

  • Maps: Pole (44, 45), Atlantis (106), Infernal Forest (53-56)
  • Best monsters: Ice Giant (55), Demon (55), Infernal Demon (59)
  • Available quests:
    • Frost Hearts (level 55) — Neva the ice mage, in the temple of Esperanza: 4 frost hearts from the Ice Giants and the Infernal Seal only carried by elite Infernal Demons. Most giants are in Atlantis, the sunken city: sail north by boat from the coast of the Infernal Forest to the island of its entrance (map 51); there are a few at the Pole and in Veril too. 1,500,000 EXP + 50,000 gold + the Frost Spear.
    • Another Frost Spear (level 55, repeatable) — Neva: 3 frost hearts and an Infernal Seal in exchange for another spear.
    • The Lord of the Abyss (level 58) — Selene: drive the Frost Spear into the heart of the Infernal Forest (map 55, southwest of Esperanza), defeat the Lord of the Abyss and bring back his crown. 4,000,000 EXP + 100,000 gold + the Tome of Hope (one hour of double experience for the whole world) and an epic chest. It is the strongest boss of the route: go as a group.
    • Spiritual Freedom (level 55): 15 spirits from Devastators or Demons. 1,000,000 EXP + reward.
    • Collector (repeatable): Eternatus in the Underworld (Pole). Still the most lucrative quest.

Levels 60 - 65: World Bosses (Tornados)

  • Special mechanic: Levels 61 through 65 cannot be gained by killing normal monsters or completing the route quests. That special EXP only comes from the open world bosses, the bosses of Orfeo’s contracts and the daily contracts of Nix (see Daily contracts).
  • The three tornados:
    • Celestial Tornado
    • Elusive Tornado
    • Sky Tornado
  • Spawn: Each tornado respawns approximately 4 hours after being defeated, on a random castle map (maps 8-13, 29-31, 69). With all three tornados on staggered timers, one typically appears roughly every hour, though timing can vary.
  • Notification: When a tornado appears, all players receive a chat alert indicating which tornado has spawned and on which map.
  • Bonuses: Levels 61-65 do not grant health or mana; instead, they grant magic/physical damage and resistance/armor.
  • Loot: In addition to experience, they can drop chests (rare or epic) and the special level 60 items (robes, jackets, and armors).

Daily contracts (level 60)

In the well garden of Nix, southeast of the city, four characters offer a contract every day to the level 60 champions. Each one has five contracts and offers one a day. The four contracts of the day are the same for the whole server: the idea is that champions meet in the same zones and fight over the same objectives.

Character Contracts
Rurik, legend hunter Rurik, legend hunter Tornadoes, Eternatus, ancient dragons, the Lord of the Abyss and the Herald of Chaos
Orfeo the summoner Orfeo the summoner Five new bosses you summon
Gerion, warlord Gerion, warlord Fights, the relic, the altar, the sentinels and the cursed chest
Mirta the quartermaster Mirta the quartermaster Supplies from the high-level zones
  • When they change: every day at 05:00 UTC (6:00 in Spain in winter and 7:00 in summer; 2:00 in Argentina). The contract window shows how long is left. If you do not finish it in time, it is lost, and the items you carried for it vanish. A contract never repeats two days in a row.
  • Reward: a random chest, rare (70%) or epic (30%), a small chance of an artifact on top, and special EXP like the tornadoes, which raises levels 61 to 65. At level 65 it gives heroism: the normal EXP of the contract and half of the special one.
  • Contract items: monsters only drop them if you, or someone of your group in the map, still needs that contract. Only level 60 champions can pick them up, they are lost on death, they cannot be stored in the bank or sold on the market, and they vanish when the contracts change.
  • Announcements: summons, relics, altars and who carries the cursed chest are announced to the whole server with the map: “Forest (29)”. Relics, the cursed chest and the altar are also marked on the minimap and on the world map (and so is whoever carries them), and when you enter the game you are told where they are.

Rurik, legend hunter

  • The Eye of the Storm: bring down a tornado. That day they appear every 2 and a half hours instead of every 4.
  • The Awakening of Eternatus: a scale of Eternatus, in his cave under the Pole. That day he awakens every 2 hours.
  • Ancient Dragons: two fangs of the ancient dragon and two bones of the zombie dragon, in the dragon caves. There is only one of each and they are reborn as soon as they fall. Each dragon drops one remain, not one for every member of the group.
  • The Claw of the Abyss: a claw of the Lord of the Abyss, summoned with the Frost Spear in the heart of the Infernal Forest (map 55).
  • The Herald’s Mask: a shard of the mask of the Herald of Chaos, summoned with the Seal of Veril (map 74).

A tornado scale and Eternatus’s scale drop once for each member of the group that lands the last blow and still has the contract. The claw of the Lord of the Abyss and the shard of the Herald’s mask drop once. You do not need the spear or the seal: you can answer the warning and take someone else’s boss.

Orfeo the summoner

Five new level 60 bosses. Their summoning item sometimes drops from the monsters of their zone, only while you still need the contract, and it stops dropping once you already carry three. When it is used in its map, the boss appears and the whole realm is warned. Its trophy drops once for each member of the group that brings it down. When it falls, that map will not take another summon of it for 8 minutes. From level 60, each boss’s special EXP is paid once per champion and per day: if that same boss falls again, it gives no EXP. They can also drop a rare chest (15%).

BossSummoned withDropped byWhere to summon
Abyssal ColossusAbyssal HornIce Giants of AtlantisAtlantis (106)
Mother of the ForestCorrupted SeedArboreums and Ents of the Mystic ForestSouthern Mystic Forest (62)
Void DragonVoid EggDragons of the caves (108-111)The great cavern (109)
Pharaoh of the SandsPharaoh’s HourglassUruks and Sand Demons of the desertDesert between the East Castle and Rinkel (15)
Fallen AngelBlack FeatherAngels of the Pole and the Mystic ForestPole, at the gates of the city (45)

They have between 62,000 and 70,000 health, 260 armor and resistance, and a hit between 481 and 520. They keep casting in melee, walk around obstacles, and one cast in three goes to another champion they can see. Below 40% health, the time between hits and spells drops by 40%.

Gerion, warlord

  • Champions’ Blood: defeat 3 different level 60 champions outside the cities and the tournament arenas. Each one gives you an insignia. Group or clan mates, characters of your own account and the same victim twice do not count. Insignias drop on death.
  • The Dawn Relic: every 20 minutes a relic appears in the castle forests (up to 3 at once). It must be carried on foot to Nix, because it cannot go through portals, runes or amulets. Whoever picks it up is announced and marked on the map, and while they carry it they can be attacked, safe maps included, until they deliver it. Inside a city, they cannot. If someone hides with it in another city (even dropping it on the floor or passing it to someone else) or no longer needs it, it goes back to the forests after 2 minutes. It cannot be traded.
  • The War Altar: an altar with a circle of runes rises in the castle forests.
    • If your group, or you alone, stays alone in the circle for 3 minutes, you conquer it. Every champion of the group still inside the circle gets an emblem.
    • If another group comes in, the altar stops. If only the other group is left, it starts from zero for them.
    • If nobody conquers it in 15 minutes, it fades. The next one comes 30 minutes later.
  • The Castle Sentinels: a level 60 sentinel guards the gate of each castle and keeps its seal: North, South, East and West. You need all four. Each seal drops once. They have 30,000 health. A fallen sentinel takes 3 minutes to come back.
  • The Cursed Chest: a chest appears in the castle forests.
    • It opens once someone who has the contract carries it for 6 minutes through red maps (neither green nor yellow). Meanwhile, every 45 seconds the whole server hears who carries it and where. The next one comes 30 minutes after it is opened.
    • It always drops on death, even in a yellow map or with the Lindos Rune (like the relic), and cannot go through portals.
    • If it stays in a green or yellow map (carried or on the floor) or its carrier cannot open it, it escapes to another forest after 90 seconds. It cannot be traded.

Mirta the quartermaster

  • Infernal Cinders: 18 cinders from the Infernal Demons of the Infernal Forest (53-56).
  • Chaos Steel: 18 shards from the Chaos Warriors of Veril (71-74).
  • Eternal Ice: 15 pieces of ice from the Ice Giants, which abound in Atlantis.
  • Elite Hunter: 5 marks from elite creatures of level 45 or more, from any zone.
  • Dragon Scales: 15 scales from the dragons of the caves (108-111).

Group Tip

When playing in a group, EXP is shared among members on the same map. The share percentage can be configured in the group interface. Group play may be less efficient for solo leveling, but it is ideal for farming very difficult monster zones and for facing the Herald of Chaos and the Lord of the Abyss.